Sections
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Four position§
Worldline§
We have been using the word "world line", "four position", "four space" for a long time without explaning it. For anyone that wondering what it is, anything with a four should and will obey lorentz transformation. And worldline, is the trajectory traced out by 4-position, which is just the space. So, if you wish, replace all the word "world line" with "trajectory" in all previous articles and you will get the same meaning at least up until now. And we already see how it behave under lorentz transformation on the last article, so we will not be doing it here.
Notation§
Rather, we will be formalizing the notation we have been using. is the component of the 4-position, where when we get and . Or, if we write the index using latin rather than greek, we only get rather than . So meant . And if , we call the time component here being the proper time, as it is the time measured from the frame of the target object itselves. And following the same nameing logic, the length measured from the frame of the target object is proper length.
Spacelike, timelike, lightlike§
We alrady know, the lorentz transformation is a hyperbolic rotation, which we also know, it have the asymptote at . Which we call that position vector lightlike vector. And anything slower than light a timelike vector and anything faster than light a spacelike vector. timelike and spacelike are topologically seperated, we cannot transform a vector from timelike to spacelike or vis versa. Which, then now we know, any object that is travelling slower than light can never go faster than light, even with infinite energy.
We already seen an example of lightlike vector, which is literally light themselves. Well, what about timelike vectors and spacelike vectors. For timelike vectors, it is literally any everyday object. And for spacelike vectors, we already have seen one, which is the length vector where we set with non-zero .
And using the invariant to detect if a vector is spacelike or timelike or lightlike ( as, using velocity is only valid for four-position ), we use it's invariant. See, we first use the four-position to build the intuition. Note that rotation is part of the lorentz group transformation, so let's rotate into a frame that
If it is time-like, which its velocity should be less then the speed of light. We have .
We will have an imaginary proper length ( since it is not actually a length, it is a trajectory ).
If it is light-like, then we should have . Then we can see, . And for spacelike it is . And we actually, see, a length is measured by a spacelike vector. Which, from now on, just like a length is an invariant under isotropy and homogeneity of space. we will call this invariant the length of the four-vector.
Four Velocity§
Now, let's get formal, a 4-velocity, is by definition
Where again, is the proper time ( the clock of te moving object itselves, not ours ).
Then
So, note that if is the velocity they measured in our frame. As in the rest frame itselves it will always measure .
And again, we will have the invariant ( the length ) as
We see, no matter what velocity we are on, the length of the velocity vector must be a constant which, we have seen, a negative length is a timelike vector. velocity vector are generally timelike.
Four acceleration§
By defintion
We can actaully calculate some of it's properties without brute force expansion. Take note that the length of a four-velocity is a universal constant. We will have
This means that the acceleration vector must be forever orthogonal to the velocity vector ( a timelike vector ) making the acceleration vector generally a spacelike vector ( orthogonality is not a 90 degree, but rather a mirror image from the lightlike line ). Well, do the same for
Then we can see from ,
Then from the definition
We can double check all properties ( space like, and orthogonality ) from this general form, but we didn't need to. Instead, we will calculate the proper accelaration.
Let's be in the instaneteous rest frame, we will be then we get
So, the proper accelaration is the accelaration in the rest frame itselves. Well, from now on, we will stop explicitly stating out what's the meaning of that invariant. Because, it is already clear that whenever we call something invariant, we can also use the rest frame and call it the physical meaning. So
Invariant is the measurement of that quantity in the rest frame.
Four momentum§
Then
And thus, our momentum must also be carefully defined to be ( since momentum is the measurement of movement, and we can never exceed speed of light, therefore the closer we are to the speed of light we should actually have more movement ). We get
And then calculating its invariant, we have
We, see, momentum is as well a timelike constant vector just like velocity
Four Force§
By relativity of simulteneity, and also the limit of the speed of light. A force actually looses meaning. Therefore, although we are able to define a four-force, it is actaully not a useful concept anymore. Specifically, the framework of forces in newtonian mechanics actually makes force causaily instetanous, like the force of gravity acts instantly without needing any information to travel, which has infinite velocity. And also, newton's third law state that the force and reaction force happens simultaneously, where simulteneity is already relative under lorentz transformation.
But, anyhow, this is the definition
Well, by the same trick from accelaration ( since we are assuming mass doesn't change w.r.t time ).
and are orthogonal. So, force is a spacelike vector. We will get
Where now we should redefine
Which, in the rest frame .
Current Density§
With the proper density We then will get
Where, by length contraction we already know exist we should have the lab density . And , We get
Vector potential§
Recall, in Lorentz transformation, we see that the D'lambert operator is lorentz invariant, and we concluded therefore maxwell equation must be lorentz covariant. The logic is loose and now is the time to tightnen it up. See that the source term
- We already seen that is a 4-vector which already means they are lorentz covariant
- We already known that by definition is Lorentz invariant
- We demand principle of relativity ( physics law should not depend on reference frame )
- We fix Lorenz Gauge
Then, therefore we can conclude
Will be a four-vector and
And therefore, again maxwell equation will be and must be lorentz covariant.
E and B field themselves
ARE NOT LORENTZ COVARIANT
Field Strength Tensor§
Now, let's find a tensor that can help us recover the maxwell equations. Which it is more like a tool rather than a mandatory object. Without it, at most recovering maxwell equation is frusrating but doable.
Let's take note on maxwell equations structure where it is full of differential operators. Thus, from what we have here, and from the condition we said above that makes a four vector. We see, in index notation that we have. is the dlambert operator. Where be careful
With the lorentz gauge condition . Then we can create
Then, subtract them, because we want an actual tensor that is gauge invariant or invariant over gauge transformation ( ) .
Then swapping the order of differential, we will end up with the curl
See whats inside, we defined it as
This will be a gauge invariant term which since it is trivial we will not check it explicitly. But, since it is gauge invariant, just like and . We should suspect that have something to do with and , and historically speaking, this is what motivate physist to find , a tensor that represent and after they realise that and arent 4-vectors. We will not expand it here to find its element, ( which will directly be and ), rather we leaves it to later articles.
4-wave-vector§
Remember what a wave vector is: It is "a vector that should do a measurement" to find a phase on a wave. So we call , that will measure a phase of on the creast of the wave ( seperated in ) And we know the phase of a wave should be
Which means since .
Therefore, then making it a vector, we have
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