Book contents

Classical Physics

10 parts · 14 sections

  1. Part -1: Philosophical and Physical terminology and definitions and concepts
    1. Ch. -1.1: Ontology and Epistemology upon Physicalism vs Anti-Physicalism
      1. Epistemology
      2. Ontology
      3. Physicalism
    2. Ch. -1.2: Philosophical Pillars of Physics
      1. Semantic Realism and Falsifiability
  2. PART 0: THE METAPHYSICAL PROLOGUE
    1. Ch. 0.1: The Materialists & The Atomists (Thales to Democritus)
    2. Ch. 0.2: The Clash of Being vs. Becoming (Parmenides & Heraclitus)
    3. Ch. 0.3: The Pluralists & The Idealists (Empedocles, Anaxagoras, Pythagoras, Plato)
    4. Ch. 0.4: The Teleological Giant (Aristotle & The Four Causes)
    5. PHIL Embedded: The birth of the Ontology vs. Epistemology problem. Why defining the "real" is already an act of framing.
  3. PART 1: THE RELATIONAL RUPTURE
    1. Ch. 1.1: The Demotion of Earth (Copernicus & Kepler's Laws)
    2. Ch. 1.2: Galileo's Ship (The Principle of Relativity & The Birth of Inertia)
      1. Galileo's Ship
      2. Galilean Relativity
      3. Indifference to Motion or Rest
    3. Ch. 1.3: Descartes' Plenum (The Mechanical Philosophy & Mind-Body Dualism)
    4. PHIL Embedded: Kant's Copernican Revolution. How Galileo's relativity prefigures Kant's claim that we only know phenomena, not noumena.
  4. PART 2: THE GRAND SYNTHESIS
    1. Ch. 2.1: Newton's Calculus (Limits, Derivatives, ODEs)
      1. Fluxion
    2. Ch. 2.2: The Laws of Motion & Universal Gravitation (F=ma, Inverse-Square)
      1. Newton's Law of motion
    3. Ch. 2.3: The Scholium on Absolute Space & Time (The Bucket Argument)
    4. Ch. 2.4: Leibniz's Relational Critique (Space as the order of coexistence)
    5. PHIL Embedded: The Absolute vs. Relational debate. Laplacian Determinism and the question of free will.
  5. PART 3: THE ANALYTICAL REVOLUTION
    1. Ch. 3.1: D'Alembert's Principle & The Birth of the Virtual (Virtual Work)
    2. Ch. 3.2: Lagrange & Generalized Coordinates (Euler-Lagrange, L = T - V)
    3. Ch. 3.3: Maupertuis & The Principle of Least Action (Teleology returns)
    4. Ch. 3.4: Hamilton & Phase Space (H = T + V, Canonical Equations)
    5. Ch. 3.5: Hamilton-Jacobi & The Optical-Mechanical Analogy (Action as wavefront)
    6. PHIL Embedded: The resurrection of Aristotle's Final Cause. The shift from local causation to global optimization. The bridge to quantum mechanics.
  6. PART 4: THE FIELD & THE ETHER
    1. Ch. 4.1: Faraday's Lines of Force (The ontological shift to fields)
    2. Ch. 4.2: Maxwell's Synthesis (The Equations, the Wave Equation)
    3. Ch. 4.3: The Luminiferous Ether (The return of the absolute background)
    4. Ch. 4.4: The Self-Interacting Electron Problem (Infinite energy/mass)
    5. PHIL Embedded: Action-at-a-distance vs. Field ontology. The underdetermination problem (prelude to Lorentz-Einstein).
  7. PART 5: RELATIVITY — THE DEATH OF THE BACKGROUND
    1. Ch. 5.1: The Michelson-Morley Null Result (The experimental crisis)
    2. Ch. 5.2: Lorentz's Mathematical Fictions (Length contraction, Local time, Transformations)
    3. Ch. 5.3: Poincaré's Group Theory (The Relativity Principle as universal law)
    4. PHIL Embedded (The Erasure Restored): Lorentz and Poincaré had the math. The debate is Instrumentalism vs. Operationalism.
    5. Ch. 5.4: Einstein's Operational Epiphany (Defining time by light clocks, Relativity of Simultaneity)
    6. Ch. 5.5: Relativistic Kinematics & Dynamics (Time dilation, E=mc²)
    7. Ch. 5.6: Minkowski Spacetime (The block universe. The abolition of absolute time)
    8. PHIL Embedded: The final epistemological lesson: Newton's absolute time was never a fact; it was a metaphysical assumption that failed operational definition.
  8. PART 6: THE CURVED ARENA
    1. Ch. 6.1: The Equivalence Principle (Acceleration = Gravity locally)
    2. Ch. 6.2: The Einstein Field Equations (G_μν = 8π T_μν)
    3. Ch. 6.3: Experimental Confirmations (Perihelion, Light deflection, Redshift)
    4. Ch. 6.4: Cosmological Implications (Dynamic universe, Λ, Expansion)
    5. PHIL Embedded: The death of the absolute background. Leibniz wins. Geometry is physics. The "real" is exactly what the measuring rods say.
  9. PART 7: THE CHAOTIC REVOLT
    1. Ch. 7.1: Nonlinear Dynamics & The Sensitivity to Initial Conditions (The Butterfly Effect)
    2. Ch. 7.2: Integrable vs. Non-integrable Systems (KAM Theorem)
    3. PHIL Embedded: Laplacian determinism is mathematically true but practically dead. Predictability is not guaranteed by determinism.
  10. PART 8: THE ARROW OF TIME & THE LIMITS OF KNOWLEDGE
    1. Ch. 8.1: The Reversibility Paradox (Newton's laws run backward)
    2. Ch. 8.2: The Second Law & Entropy (The thermodynamic arrow)
    3. Ch. 8.3: The Gibbs Paradox & Maxwell's Demon (Entropy and knowledge)
    4. Ch. 8.4: The Reductionism Debate (Can thermodynamics be reduced to mechanics?)
    5. Ch. 8.5: The Grand Philosophical Summary (What have we learned?)
      1. Ontology of Space/Time (Absolute → Relational)
      2. Nature of Physical Law
      3. Underdetermination & Theory Choice
      4. The Epistemological Lesson: The "real" is defined through measurement and metaphysical commitment.
      5. The Bridge to Quantum Mechanics (How Hamilton-Jacobi and the role of the observer flow into the quantum revolution).
Sections15
  1. What is a Reference Frame
  2. Reference
  3. Displacement and Distance
  4. When the ball is at $A$
  5. When the ball is at $B$
  6. What is the point?
  7. Invariant
  8. Quick definition
  9. Displacement and Distance
  10. Time
  11. Postulates on space and time
  12. Moving Reference Frames
  13. In $B$
  14. In $A$
  15. Rule for linearity of velocity

What is a Reference Frame§

Reference§

Imagine you ( AA ) and your friend ( BB ) are standing on a football field, and he measures everything relative to him, and you measure everything relative to you. That's the whole point of having a reference frame, as all inertial frames are empirically equivalent and thus must have a reference.

Displacement and Distance§

Suppose the displacement between you and him measured from you and relative to you is

r⃗AB=(3,4)\vec{r}_{AB}=(3,4)

This means, equivalently, measured from him, the displacement is

r⃗BA=(−3,−4)\vec{r}_{BA}=(-3, -4)

We will see later how the notation is defined and the invariance for displacement and distance.

When the ball is at AA§

When the football is under your feet, you measure

r⃗O=(0,0)\vec{r}_O=(0, 0)

Where OO is the ball.

But in his view, the ball is at

r⃗O′=(−3,−4)\vec{r}'_O = (-3, -4)

Where the ′' indicates this is from BB's frame.

When the ball is at BB§

When the football is under his feet, you measure

r⃗O=(3,4)\vec{r}_O=(3, 4)

But in his view, the ball is at

r⃗O′=(0,0)\vec{r}'_O = (0, 0)

What is the point?§

The whole point of using a reference frame is just to have a way to measure object displacement and position relative to a known reference; in this case, it is you ( AA ) and him ( BB ). It is totally unambiguous when we look at the context that r⃗O=(0,0)\vec{r}_O = (0, 0) and r⃗O′=(−3,−4)\vec{r}'_O = (-3, -4) are describing the same location even though they are different in the coordinate value. And they are empirically equivalent.

Invariant§

Quick definition§

Any measurement that is reference frame independent.

Displacement and Distance§

Either in frame AA or frame BB, the displacement from AA to BB is defined to be

r⃗AB=r⃗B−r⃗A\vec{r}_{AB} = \vec{r}_B - \vec{r}_A

Within either frame, it will be measured to be

r⃗AB=(3,4)\vec{r}_{AB} = (3, 4)

And the distance is d(A,B)=32+42=5d(A,B) = \sqrt{3^2 + 4^2} = 5, measured from either frame.

The same goes for r⃗BA=r⃗A−r⃗B\vec{r}_{BA} = \vec{r}_A - \vec{r}_B.

Time§

Another invariant will be time intervals. While you may freely disagree on what time it is right now—it might be night for me while it is early in the morning for you—1 second passed on my side will be 1 second on your side.

Postulates on space and time§

Feel free to disagree (which is exactly what Einstein did to discover special relativity), but the invariance of displacement and time intervals are postulates of Galilean relativity and are motivated by common sense in everyday life. Note that, from now on, for any invariant values, I will freely omit ′' regardless of the frame measured from, as it doesn't matter.

On the Ontological nature of space

As we have seen in the section Galileo's Ship, Galileo did not believe that there is a way to distinguish between different inertial frames, so although distance and displacement are invariant, "who is the moving one" is not invariant.

Moving Reference Frames§

In BB§

Now imagine in BB's frame that he has the ball and kicks it toward you (AA). The ball now has a speed of vO′v'_O towards you, while you run toward the ball with speed vA′v'_A. Well, then, according to BB, the ball's coordinate relative to him over time will be

r⃗O′=v⃗O′⋅t\vec{r}'_O = \vec{v}'_O\cdot t

We already know that velocity is not invariant by Galileo's Ship, so let's derive the velocity of the ball in your (AA's) frame instead of just assuming it is vO′v'_O which is measured from BB's frame.

In AA§

From BB's frame, the displacement to you (AA) is r⃗BA\vec{r}_{BA} which was originally (−3,−4)(-3, -4), but now you are moving, so

r⃗BA=(−3,−4)+v⃗A′⋅t=r⃗A′−r⃗B′\vec{r}_{BA}=(-3, -4) + \vec{v}'_{A}\cdot t = \vec{r}'_A - \vec{r}'_B

Since BB will measure himself always at (0,0)(0, 0), thus

r⃗A′=r⃗BA=(−3,−4)+v⃗A′⋅t\vec{r}'_A = \vec{r}_{BA} = (-3, -4) + \vec{v}'_{A} \cdot t

Then, we know that displacement should be invariant, thus measuring the displacement from you (AA) to the ball OO will be

r⃗AO=r⃗O′−r⃗A′=v⃗O′⋅t−(−3,−4)−v⃗A′⋅t=−(−3,−4)+(v⃗O′−v⃗A′)⋅t=r⃗O−r⃗A\begin{align*} \vec{r}_{AO} &= \vec{r}'_O - \vec{r}'_A \\ &= \vec{v}'_O\cdot t - (-3, -4) - \vec{v}'_A \cdot t \\ &= -(-3, -4) + ( \vec{v}'_O - \vec{v}'_A )\cdot t \\ &= \vec{r}_O - \vec{r}_A \end{align*}

Again, r⃗A\vec{r}_A is you (AA) measuring the displacement of yourself to yourself, which should be (0,0)(0, 0). Thus

r⃗O=(3,4)+v⃗O⋅t\vec{r}_O = (3, 4) + \vec{v}_O\cdot t

Where

v⃗O=v⃗O′−v⃗A′\vec{v}_O = \vec{v}'_O - \vec{v}'_A

Just for a sanity check, imagine the ball is kicked toward you, but then you run away from it with the same velocity, thus v⃗O=0\vec{v}_O = 0. Then the ball should stay at a constant distance from you at all times; this justifies the equation above as we get

r⃗O=(3,4)=const.v⃗O=0\vec{r}_O = (3, 4) = \text{const.} \qquad \vec{v}_O = 0

Accelerated reference frame

It is totally possible to do the same analysis for accelerated frames, but since Galileo treated and postulated acceleration should be ontologically real and thus invariant, we rarely meet them in real analysis other than pure mathematical manipulation, which is still rare.

Rule for linearity of velocity§

This is one of the standard rules in Galilean relativity: velocities add or subtract linearly. As we derived above, if an object has a velocity in one frame, its velocity in another moving frame is simply the vector difference:

v⃗O=v⃗O′−v⃗A′\vec{v}_O = \vec{v}'_O - \vec{v}'_A

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