Contents15 sections
  1. What is a Reference Frame
  2. Reference
  3. Displacement and Distance
  4. When the ball is at $A$
  5. When the ball is at $B$
  6. What is the point?
  7. Invariant
  8. Quick definition
  9. Displacement and Distance
  10. Time
  11. Postulates on space and time
  12. Moving Reference Frames
  13. In $B$
  14. In $A$
  15. Rule for linearity of velocity

What is a Reference Frame§

Reference§

Imagine you ( AA ) and your friend ( BB ) are standing on a football field, and he measures everything relative to him, and you measure everything relative to you. That's the whole point of having a reference frame, as all inertial frames are empirically equivalent and thus must have a reference.

Displacement and Distance§

Suppose the displacement between you and him measured from you and relative to you is

rAB=(3,4)\vec{r}_{AB}=(3,4)

This means, equivalently, measured from him, the displacement is

rBA=(3,4)\vec{r}_{BA}=(-3, -4)

We will see later how the notation is defined and the invariance for displacement and distance.

When the ball is at AA§

When the football is under your feet, you measure

rO=(0,0)\vec{r}_O=(0, 0)

Where OO is the ball.

But in his view, the ball is at

rO=(3,4)\vec{r}'_O = (-3, -4)

Where the ' indicates this is from BB's frame.

When the ball is at BB§

When the football is under his feet, you measure

rO=(3,4)\vec{r}_O=(3, 4)

But in his view, the ball is at

rO=(0,0)\vec{r}'_O = (0, 0)

What is the point?§

The whole point of using a reference frame is just to have a way to measure object displacement and position relative to a known reference; in this case, it is you ( AA ) and him ( BB ). It is totally unambiguous when we look at the context that rO=(0,0)\vec{r}_O = (0, 0) and rO=(3,4)\vec{r}'_O = (-3, -4) are describing the same location even though they are different in the coordinate value. And they are empirically equivalent.

Invariant§

Quick definition§

Any measurement that is reference frame independent.

Displacement and Distance§

Either in frame AA or frame BB, the displacement from AA to BB is defined to be

rAB=rBrA\vec{r}_{AB} = \vec{r}_B - \vec{r}_A

Within either frame, it will be measured to be

rAB=(3,4)\vec{r}_{AB} = (3, 4)

And the distance is d(A,B)=32+42=5d(A,B) = \sqrt{3^2 + 4^2} = 5, measured from either frame.

The same goes for rBA=rArB\vec{r}_{BA} = \vec{r}_A - \vec{r}_B.

Time§

Another invariant will be time intervals. While you may freely disagree on what time it is right now—it might be night for me while it is early in the morning for you—1 second passed on my side will be 1 second on your side.

Postulates on space and time§

Feel free to disagree (which is exactly what Einstein did to discover special relativity), but the invariance of displacement and time intervals are postulates of Galilean relativity and are motivated by common sense in everyday life. Note that, from now on, for any invariant values, I will freely omit ' regardless of the frame measured from, as it doesn't matter.

On the Ontological nature of space

As we have seen in the section Galileo's Ship, Galileo did not believe that there is a way to distinguish between different inertial frames, so although distance and displacement are invariant, "who is the moving one" is not invariant.

Moving Reference Frames§

In BB§

Now imagine in BB's frame that he has the ball and kicks it toward you (AA). The ball now has a speed of vOv'_O towards you, while you run toward the ball with speed vAv'_A. Well, then, according to BB, the ball's coordinate relative to him over time will be

rO=vOt\vec{r}'_O = \vec{v}'_O\cdot t

We already know that velocity is not invariant by Galileo's Ship, so let's derive the velocity of the ball in your (AA's) frame instead of just assuming it is vOv'_O which is measured from BB's frame.

In AA§

From BB's frame, the displacement to you (AA) is rBA\vec{r}_{BA} which was originally (3,4)(-3, -4), but now you are moving, so

rBA=(3,4)+vAt=rArB\vec{r}_{BA}=(-3, -4) + \vec{v}'_{A}\cdot t = \vec{r}'_A - \vec{r}'_B

Since BB will measure himself always at (0,0)(0, 0), thus

rA=rBA=(3,4)+vAt\vec{r}'_A = \vec{r}_{BA} = (-3, -4) + \vec{v}'_{A} \cdot t

Then, we know that displacement should be invariant, thus measuring the displacement from you (AA) to the ball OO will be

rAO=rOrA=vOt(3,4)vAt=(3,4)+(vOvA)t=rOrA\begin{align*} \vec{r}_{AO} &= \vec{r}'_O - \vec{r}'_A \\ &= \vec{v}'_O\cdot t - (-3, -4) - \vec{v}'_A \cdot t \\ &= -(-3, -4) + ( \vec{v}'_O - \vec{v}'_A )\cdot t \\ &= \vec{r}_O - \vec{r}_A \end{align*}

Again, rA\vec{r}_A is you (AA) measuring the displacement of yourself to yourself, which should be (0,0)(0, 0). Thus

rO=(3,4)+vOt\vec{r}_O = (3, 4) + \vec{v}_O\cdot t

Where

vO=vOvA\vec{v}_O = \vec{v}'_O - \vec{v}'_A

Just for a sanity check, imagine the ball is kicked toward you, but then you run away from it with the same velocity, thus vO=0\vec{v}_O = 0. Then the ball should stay at a constant distance from you at all times; this justifies the equation above as we get

rO=(3,4)=const.vO=0\vec{r}_O = (3, 4) = \text{const.} \qquad \vec{v}_O = 0

Accelerated reference frame

It is totally possible to do the same analysis for accelerated frames, but since Galileo treated and postulated acceleration should be ontologically real and thus invariant, we rarely meet them in real analysis other than pure mathematical manipulation, which is still rare.

Rule for linearity of velocity§

This is one of the standard rules in Galilean relativity: velocities add or subtract linearly. As we derived above, if an object has a velocity in one frame, its velocity in another moving frame is simply the vector difference:

vO=vOvA\vec{v}_O = \vec{v}'_O - \vec{v}'_A

Discussion

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